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War of the damned in hell. Nadir: A Grimdark Deckbuilder

Card game about conquering the underworld. From the creators of Gloria Victis. Complex. Early access.

The game is declared for the Windows platform.

The famous dead fights to capture hell. At the same time, as such, the plot (so far, at least) is absent.

The gameplay is a card of cornference with small splashings.

In the beginning we pass short, but extremely useful training.

By default, one hero is at our disposal – Jeanne d’Arc. Within the framework of early access, you can additionally open Vlad Tepes. On the way Ernan Cortes.

According to the preliminary impression, Jeanne will have to overcome for a very long time, resources for development do not accumulate quickly.

The main activity is hiking in hell. You need to go through something like floors of the tower, going down. A boss associated with one of the sins awaits the bottom in the bottom.

The movement is free by the floor, but if you moved to the next, then you will not be able to return to the previous one.

The combat system is quite original, especially this manifests itself in determining the sequence of moves. And the hero and opponents have cards. Ours consist of two parts and can be played out in accordance with what is in the hands of the enemy.

For example, we have a map that is “standing” two blue/red cards at the enemy. What does it mean? To apply such a card, so that the enemy at that moment has at least two blue or red cards in his hands (depending on which half we want to play) and when we play our own, the enemy will receive (sometimes not) “charge”. Когда вражеские карты будут таким образом активированы, то произойдёт действие противника и смена его отыгранной карты. Purely, according to the description, this seems difficult, in fact, there is nowhere easier, a couple of draws and everything will become clear.

If you completely simplify, then enemies https://madcasino-uk.org/games/ seem to react to our actions. The task is to see the enemy’s possibilities – to play their cards with the maximum profit and force the opponent to use the least beneficial of it.

For victory in battles, they are awarded resources. Some of them need to be used “here and now”, some will accumulate between the races to improve the hub and heroes.

Depending on what types of enemies we win – we will receive the corresponding types of materials. There are three types of opponents associated with the corresponding sins in total. They open as resources accumulate and build buildings in the city.

Choosing the type of enemies.

For shower fragments (do not accumulate), inside the passage of the level, you can buy from local merchants.

A fairly important element of races is forges where you can forge new cards for yourself. The starting set of cards of the heroes is standard and if necessary (and it is necessary) something is more serious, then this will need to be found and scrubbing.

The creation of cards occurs in special places that are randomly generated at the levels. For craft, two halves of the future card are needed and, importantly, both halves should have the same price of application, that is, if the price of the draw is 1 -day, then there should be 1 red on the other side. At the same time, the specific properties of the halves of the role do not play and you can find quite interesting combinations.

When for any reason (loss or you can just go by clicking on the button) we return to the local hub city, then we spend the collected residents on the construction of useful buildings that will lightly facilitate the next passage or open a new hero.

The state of early access

At the moment, you can play two heroes of three. There is a fairly decent number of enemies and cards. They promise to add more and more, there is something like a roadmap.

Consider the pros and cons of the game, summarize the results.

+ Great musical and sound accompaniment.

+ An interesting organization of battles, where the actions of the enemy depend on your.

+ There are many types of enemies.

+ A decent number of cards. Good system of their draw.

+ The opportunity, albeit a little, develop a hub city.

+ The properties of cards (ours and enemy) are accompanied by detailed descriptions.

+ Russian localization of the text.

What can be both a plus and a minus:

± The game is quite complicated, moreover, it is more likely a pungent, with all the ensuing consequences. The bet is made to ensure that the player sharpens his skill, and not farm the resources (and then easily passed everything, pumping).

Rogalik Card with a splash of a roles (hub pumping). There is an interesting combat system. Graphically and in terms of music/sound, everything is decorated at a decent level. If the quality bar does not reduce the quality of early access, that is, all the chances of an excellent game.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.